The Earth-san Has Leveled Up! - Volume 2 Chapter 11.3
There was no way for the knocked-back Japanese Doll to avoid it, and it slashes widely from the face to the torso.
But it was still alive.
“Nin-nin!”
Ruru approaches the Japanese Doll, which has been knocked back in rapid succession, and strikes it in the face with the blade of her scythe.
The blade approached from below and hitting with a strong upward swing, destroying a large portion of the Japanese Doll’s face, and Ruru left the scene before checking to see if she was still alive.
Sasara, who approached in place of the retreating Ruru, smashed him with the kine sword in a front slash, smashing the hand of the Japanese Doll holding the katana.
Meiko was ready to move into a grimoire attack or close combat at any moment, but fortunately, Sasara’s blow was decisive, and the Japanese Doll disappeared quickly of light.
I was relieved to have defeated the Japanese Doll.
Of course, I don’t let my guard down and pay attention to my surroundings.
“I think we’ve managed.
“For now, yes.”
Meiko nodded at Sasara’s words.
Yes, that was, for now.
In this battle, Ruru’s water trick caught them off-guard, and then she started a long-range combo that piled on the damage and finally finished them off with a close combat.
However, due to Sasara’s magical power, this combo would not be possible in a series of fights.
Sasara’s Magic Power was currently 11; Sword Slash uses 8 at a time.
Even if we assume that there was seldom a perfect series of battles, using Sword Slash twice, including natural recovery, will almost deplete it.
Opponents have eyes to avoid water bullets, and Ruru’s support was a must.
Furthermore, Sasara’s Sword Slash was also a must if you don’t like close combat.
It was still scary to fight close combat with an enemy who has a blade.
Although our weapons were generally longer than theirs, it would be very difficult if they evade us and sneak into our territory.
However, close combat was unavoidable due to the convenience of Magic Power.
Therefore, this battle was also an opportunity to get used to the Japanese Doll’s movements.
So, the result of this battle was [for now].
This time, the Japanese Doll dropped a broken katana blade.
This was a good item, so I synthesized it into Ruru’s scythe.
As one would expect from a strong enemy, it was dropped by a strong enemy, and since it was a perfect match, it was strengthened to a good degree.
Next was Pestle Rabbit.
Pestle Rabbit was a complete bonus enemy.
We played the pestle well with water bullets, and everyone beat it to a pulp. The Magic Power consumption was only for one shot of Meiko’s water bullet.
The faint hope that the Japanese Doll might be only one of those who were guarding that area was quickly betrayed after that.
I took out this Japanese Doll with a combo of long-range attacks and learned the enemy’s moves well.
Soon after, we encountered the third Japanese Doll of the day.
Sasara’s Magic Power was below 8, so Meiko and her team activated Pattern B.
“Nin-nin!”
“Water Bullet!”
Ruru catches them off-guard with a water trick, and Meiko quickly puts in a water bullet.
Ruru tried to evade, but the water bullet landed slightly faster.
Just as Japanese Doll knocks back with a large crack on her face, Sasara kicks the cobblestone pavement with force and steps in.
She swings her pestle sword down in a Forward Swing and then slashes up diagonally.
The first blow slashes the Japanese Doll in the face and knocks her back.
The second blow, perhaps an insurance policy in Sasara’s own way, slashes through the air as the enemy was not there.
The second blow may be an action that would be frowned upon by a martial artist, but the person fighting was a 15-year-old girl who has never been in a life-threatening battle before.
I could not believe my own skill, and I did not want to let the Japanese Doll with the katana inside me, and it was inevitable that I would release such a second blow.
The attacked Japanese Doll loses half of her face, which was already cracked. The apprentice knight’s [Muscle Power Increase Minor] was not a feat, and it certainly seemed to have increased the attack power.
Ruru, who had moved in a normal movement, cut down the arm holding Japanese Doll’s katana, which was knocked back further, with a small scythe.
This too was a quick move, even without using fast movement.
Once she succeeded, the rest was a full on slash and burn.
It was a fight for her life, so she would bash them around with no questions asked.
The Japanese Doll turned into light on the cobblestones and disappeared.
“Hmm… looks like we’re going to win properly.”
“But there were some things I regretted.”
Meiko wanted to give him a perfect score, but I guessed that Sasara was probably referring to the fact that the second shot in a row cut through the air.
“Get used to it a bit at a time. It’s not like it’s going to suddenly click into place. The enemy moves in real time, and I get flustered.”
Just like in a game, if you make a mid-attack motion, the attack will not hit the enemy in the middle.
If you want to attack, you have to swing your sword down at the enemy’s position.
Judging this in the middle of a battle was enough to make an amateur panicky.
To avoid such a situation, I would like to practice increasingly before actual combat, but it was difficult to do so under the current circumstances.
Therefore, we have to strengthen our mind, technique, and body in the actual battle.
Japanese Doll’s blades was scary.
However, each time I endured the fear and won, I felt a certain growth.
Meiko enjoyed this kind of shura-like growth unbearably.
Sasara and Ruru were the same way, and it was fun to watch the three of them grow stronger together.
The search and battle of the maidens in Shura Mode continues.